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-Logi
Junior Member

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If I resize the object, it's original value keeps the same (you can see that in the properties of the object) so if I scale down object and export it and then import in new 3ds max file, I get the object orignal size, not the size I had in viewport.
My questions are:
1.) Does the texture mapping depend on the size of object in the viewport or the real size?
2.) If possible, where can I match real size of the object to the one in viewport, so it'll export apropriate?
3.) Can I scale object by x, y or z axis custom. For instance, I want the object to be axactly 3564mm high, can I do so and scale the object proporionaly, including x and y axis?
Thanky you for the answer!
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Moderator
2) "The grid is god" - Ut3 level designer.
3) Yes. And yes. Try pressing the "R" key a bunch of times, and see what changes.