I'm having issues with Realflows wetmaps. I have no problems generating them, except they are a bit messed up.
The only correlation I can find is that it will work with primitives created in realfow, but as soon as I import an object (whether in Realflows .SD, .3DS or .OBJ) things go haywire. The maps generated on imported object, ASWELL as realflow primitives then now are messed up.
Its like one half of the texture renders fine, but the other half (its split in diagonals, go figure) is like its scaled way up out of proportion.
The first 3 images is when I load a new project with a standard cube and circular emitter from within realflow.
The next 3 are when I import my models into realflow.
You can see in the first three it looks like its meant to, all of the water drops are traced as they move across the texture.
But in the others half of the image (top left) is good (just looks small because of different UV map), but the other half of the texture is a right mess.
I have tried every different combination of applying UV mapping before I import into realflow and it makes no difference.
Its like once I import, the scaling system of something like that goes bonkers.
Any light to shed on this would be appreciated.
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