Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here


Forum Index - Miscellaneous - render test???

There are 9 replies to this topic ShareIt! Text-To-Speech





-AHZ
Member
AHZ

3 years ago
how can i test render and see if my light is ok....what i mean is everytime i want to see if the light set up is not to bright and not to dark..i render it so i wait to complete the whole render to see it..and it take a lot of time..is there any way to test if my lighting set up is ok..without rendering it or with less time??

i wish i can do that too......
i need more practice....

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
You could turn your render settings down or turn some hires objects off.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
whoops, double post.
[Link to www.3dprevis.com]

+Steve Martin
Moderator
Steve Martin

3 years ago
You could try working with layers. If you're doing an interior you could have your room in one layer and all the furniture and stuff in another one and just hide the furniture layer when you want to check your light levels.
[Link to www.3dprevis.com]

-jovanie_
Member
jovanie_

3 years ago
can i ask? what do mean work with layers??
Started Max last September 2008

Jovanie_
[Link to www.facebook.com]!/album.php?aid=6649&id=1820454800

"To forgive a woman's lie is a man's duty!!"

+Steve Martin
Moderator
Steve Martin

3 years ago
See Tysons answer below
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

3 years ago
I usually find that showing the calculation phase of both the irradiance map and the lightcache gives a good impression of the overall lighting.
especially lightcache. you can tell in just a few seconds how much light is bouncing around. for previewing the final render you can use adaptive subdivision as your image sampler (anti-aliasing). if you set it to -2,-1 you can get very rough undersampled renders that are quick but still show you most of the important information you need to make adjustments.

-Tyson
Senior Member
Tyson

3 years ago
you can put all your max scene elements onto different layers in the layers pallet (button on the toolbar) which lets you hide, show and freeze all the stuff on a layer. its usefull when you have a big scene or if you want to quickly hide or freeze complicated selections of objects such as say all the bones in a rig or all the geometry in a character. Just be carefull when you use the layers because if you have a layer active and you create a new object it will be created in that layer. so if the layer is hidden or frozen the object will be hidden too. you need to remember to create new objects in the right layers or on the default base layer.

+Jamie
Admin
Jamie

3 years ago
Other than what has already been stated, I would suggest rendering a tiny thumbnail preview. I usually render at 320x for most of my render tests.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Altopais
Member
Altopais

3 years ago
I don't have anything to add, everything that came to my mind was already written, so ill just write a post because i haven't posted in a while and i really feel like typing grin.gifgrin.gif


The secret of creativity is knowing how to hide your sources.
-Albert Einstein

Top

Critical Mass :: 3D Action Puzzle Game

Don't Like Ad's?
Click Here