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Forum Index - 3Dimensional - "Road Rage" Vehicle

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-cdballew
Moderator
cdballew

3 years ago
All crits welcome but I'm most interested in what you all think about...
1. Camera POV
2. Aircraft style windscreen and side glass.
3. The concept as a whole/originality of design.



Note
I did something wrong when I uploaded this to my portfolio. I got confused when the print size thingy came up and managed to unintentionally upload it three times, once (unintentionally) as a print.
I deleted two of the images but there still seems to be two instances, one is visible in my portfolio and shows one "love" and no comments. In my message center there was a link to the image with one comment and no love??? eek.gif ashamed.gif


So confused,

Chris

-desade2009
Member
desade2009

3 years ago
nice image man reminds me of the new bat-mobile! (in the new movies)
as a concept my suggestion would be to beef it up and make it even meaner...at present it looks like a sports car with spiked wheels, but the title 'Road rage' tells me that you're looking for a badass car that butchers the road and everything on it!
so beef it up with more road-shredding (literally) equipment, accessories, and a badass paint job that just screams MURDER!
smile.gif
Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
I tend to agree. It looks awesome, but it's only really the tyres that look angry. Maybe add a bit of agro to the body as well. The design is great and it's been modeled beautifully and the material are pretty spot on. I'd probably go for a more agressive camera angle, the current one shows it off nicely but I think a lower angle thats shows the car almost intimidating the viewer would suit better.
[Link to www.3dprevis.com]

-toe_fungi
Junior Member
toe_fungi

3 years ago
Definitely. Also, although it may not particularly fit with the style you were going for, I'd be inclined to make it really grungy and torn if able, its looking very fine though.

-Tyson
Senior Member
Tyson

3 years ago
Looking very nice. I agree that it needs some mud splatter. and maybe a front fendor with some gibs maybe...

+Jamie
Admin
Jamie

3 years ago
This reminds me of a game called Carmageddon.
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-Tyson
Senior Member
Tyson

3 years ago
man I loved that game.

+Jamie
Admin
Jamie

3 years ago
haha yea I played it religiously haha.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-desade2009
Member
desade2009

3 years ago
anyone ever played Quarantine? you play a taxi driver in a sort of decadent city, and you can arm your cab with all sorts of guns and stuff, to take out who the hell ever you want! the primary objective is to earn money by ...being a cabbie smile.gif
Cogito, Ergo Sum

-cdballew
Moderator
cdballew

3 years ago
I've never played either of those games, I googled some screen shots. Carmageddon looks pretty gruesome..... I'm inspired. evil.gif
I put the panels in the hood to hide some goodies, I'm bringin em out.

Thanks for the input so far!
Chris

-Altopais
Member
Altopais

3 years ago
the car looks great, but i think the overall design of the chassis is a little to rounded, you should probably put some sharper lines, sharp lines look agresive, and a road rage should look agresive, try putting some more details on the chassis, like front bars (don't know the name of it) some lights on the roof, probably get rid of that round window in the back, low the entire car a little down closer to the floor and lean it a little front, and yeah, like said, try a different camera angle.
Anyhow it looks great, good modeling and great pain job grin.gif

The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-cdballew
Moderator
cdballew

3 years ago
OK, I beefed it up a bit. I'm working on a grungy paint scheme and some other retractable features, possibly a mini gun or some mysterious unknown weapon.

As far as the body style goes, it IS a bit "rounded" but I'm trying to preserve a 70's "concept" muscle car feel.
I want it to appear somewhat tame when the weapons are retracted.

Chris

+Steve Martin
Moderator
Steve Martin

3 years ago
It still looks a bit... tidy? Once you add the grunge it should look awesome though. Can't wait for the animation wink.gif
[Link to www.3dprevis.com]

-cdballew
Moderator
cdballew

3 years ago
Here are some experiments.
For some reason I'm having problems making the glass look dirty.

Chris

+isaac
Moderator
isaac

3 years ago
That's rad as hell.

-desade2009
Member
desade2009

3 years ago
that's awesome man!
Cogito, Ergo Sum

-Tyson
Senior Member
Tyson

3 years ago
It would look cool if you used meta particle blobs for some chunky dirt.

-Altopais
Member
Altopais

3 years ago
really awesome man good job.
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+Steve Martin
Moderator
Steve Martin

3 years ago
Nice work. How have you tried to make the glass dirty?
[Link to www.3dprevis.com]

-cdballew
Moderator
cdballew

3 years ago
I used blend with my glass material in slot one and Grey color in the second with a mask I painted over an unwrap.
I was using mental ray but decided to use v-ray instead. I haven't tried using v-ray dirt yet

Chris

+Steve Martin
Moderator
Steve Martin

3 years ago
That's probably what I'd do, but it doesn't seem to be having much effect is it? Maybe you should try Tyson's blob idea.
[Link to www.3dprevis.com]

-cdballew
Moderator
cdballew

3 years ago
I finally got to do some more work on this project. I've been going back and forth between trying different materials, particles and animation options.
I think I got the glass material where I want it at last, I think.
The dry lake bed material doesn't really go with the dunes, I'm still working on that.
Among other things, I want to add some chunks to the dust trail and make it more "billowy"

Chris

-Altopais
Member
Altopais

3 years ago
great job, paint looks really good
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Thats awesome, you're so good with PF. But yit does need bigger chunks from being ripped up by the spikes.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-desade2009
Member
desade2009

3 years ago
that car belongs out there man great work!
no showroom displays for this one!
Cogito, Ergo Sum

+Steve Martin
Moderator
Steve Martin

3 years ago
That's awesome! I want one. I think if you really want your image to be ball bustingly good you'll have to do what varnished said and rip up the dirt a bit. That would top it off nicely.
[Link to www.3dprevis.com]

-cdballew
Moderator
cdballew

3 years ago
Thanks guys, I'm actually struggling with PF. I'm trying to get something like this...
[Link to rally.subaru.com]
Chris

+Steve Martin
Moderator
Steve Martin

3 years ago
That would be awesome. If you're really keen you might want to try afterburn.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
I started learning PF today. I like it already smile.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
It is cool. I sometimes wish it was quicker though. Even relatively simple things can take a long time to update it seems.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Not as long as RealFlow.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Tyson
Senior Member
Tyson

3 years ago
True, realflow takes some patience, its almost a buddhist meditation. "You dwop a pebble in a pond, you get wipples".

but yeah, I've found that particle flow has the annoying (and probably unavoidable caveat) of having to update every frame from zero after making even a very small change down the line. and sometimes it will calculate over and over again for relatively simple things. If you use the cache operator at the right times it can speed up your workflow but I find that unless I'm fairly confident about what I'm doing it can be quite frustrating waiting for it to finish calculating after every little change. best to work with very few particles (or none) then up them once the effect is coming together.

-cdballew
Moderator
cdballew

3 years ago
Haha, Yeah I've tried Real Flow, With me it was more like, "I dwop the pebble in an with any ruck. I'll onwee have to do it 20 more times to get wipples"

Yeah, PF can be a pain in the butt with how it updates, I was eyballin the cache operator just the other day, I may have to use that at some point.
I'm using After Burn with my PF Source.





Chris

+Steve Martin
Moderator
Steve Martin

3 years ago

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Yep, RF has been going now for 14 hours and I only have about 150 frames. Thats the problem when you turn up the particle resolution. Good thing is its so tolerant to crashes. You just load it up and continue where it left off.

Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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