All crits welcome but I'm most interested in what you all think about...
1. Camera POV
2. Aircraft style windscreen and side glass.
3. The concept as a whole/originality of design.
Note
I did something wrong when I uploaded this to my portfolio. I got confused when the print size thingy came up and managed to unintentionally upload it three times, once (unintentionally) as a print.
I deleted two of the images but there still seems to be two instances, one is visible in my portfolio and shows one "love" and no comments. In my message center there was a link to the image with one comment and no love???
nice image man reminds me of the new bat-mobile! (in the new movies)
as a concept my suggestion would be to beef it up and make it even meaner...at present it looks like a sports car with spiked wheels, but the title 'Road rage' tells me that you're looking for a badass car that butchers the road and everything on it!
so beef it up with more road-shredding (literally) equipment, accessories, and a badass paint job that just screams MURDER!
Cogito, Ergo Sum
I tend to agree. It looks awesome, but it's only really the tyres that look angry. Maybe add a bit of agro to the body as well. The design is great and it's been modeled beautifully and the material are pretty spot on. I'd probably go for a more agressive camera angle, the current one shows it off nicely but I think a lower angle thats shows the car almost intimidating the viewer would suit better.[Link to www.3dprevis.com]
Definitely. Also, although it may not particularly fit with the style you were going for, I'd be inclined to make it really grungy and torn if able, its looking very fine though.
anyone ever played Quarantine? you play a taxi driver in a sort of decadent city, and you can arm your cab with all sorts of guns and stuff, to take out who the hell ever you want! the primary objective is to earn money by ...being a cabbie
Cogito, Ergo Sum
I've never played either of those games, I googled some screen shots. Carmageddon looks pretty gruesome..... I'm inspired.
I put the panels in the hood to hide some goodies, I'm bringin em out.
the car looks great, but i think the overall design of the chassis is a little to rounded, you should probably put some sharper lines, sharp lines look agresive, and a road rage should look agresive, try putting some more details on the chassis, like front bars (don't know the name of it) some lights on the roof, probably get rid of that round window in the back, low the entire car a little down closer to the floor and lean it a little front, and yeah, like said, try a different camera angle.
Anyhow it looks great, good modeling and great pain job
The secret of creativity is knowing how to hide your sources.
-Albert Einstein
OK, I beefed it up a bit. I'm working on a grungy paint scheme and some other retractable features, possibly a mini gun or some mysterious unknown weapon.
As far as the body style goes, it IS a bit "rounded" but I'm trying to preserve a 70's "concept" muscle car feel.
I want it to appear somewhat tame when the weapons are retracted.
Chris
I used blend with my glass material in slot one and Grey color in the second with a mask I painted over an unwrap.
I was using mental ray but decided to use v-ray instead. I haven't tried using v-ray dirt yet
Chris
I finally got to do some more work on this project. I've been going back and forth between trying different materials, particles and animation options.
I think I got the glass material where I want it at last, I think.
The dry lake bed material doesn't really go with the dunes, I'm still working on that.
Among other things, I want to add some chunks to the dust trail and make it more "billowy"
Chris
Thats awesome, you're so good with PF. But yit does need bigger chunks from being ripped up by the spikes.Please support us and post a [Link to www.digitalartsfront.com] on your website.
That's awesome! I want one. I think if you really want your image to be ball bustingly good you'll have to do what varnished said and rip up the dirt a bit. That would top it off nicely.[Link to www.3dprevis.com]
True, realflow takes some patience, its almost a buddhist meditation. "You dwop a pebble in a pond, you get wipples".
but yeah, I've found that particle flow has the annoying (and probably unavoidable caveat) of having to update every frame from zero after making even a very small change down the line. and sometimes it will calculate over and over again for relatively simple things. If you use the cache operator at the right times it can speed up your workflow but I find that unless I'm fairly confident about what I'm doing it can be quite frustrating waiting for it to finish calculating after every little change. best to work with very few particles (or none) then up them once the effect is coming together.
Haha, Yeah I've tried Real Flow, With me it was more like, "I dwop the pebble in an with any ruck. I'll onwee have to do it 20 more times to get wipples"
Yeah, PF can be a pain in the butt with how it updates, I was eyballin the cache operator just the other day, I may have to use that at some point.
I'm using After Burn with my PF Source.
Yep, RF has been going now for 14 hours and I only have about 150 frames. Thats the problem when you turn up the particle resolution. Good thing is its so tolerant to crashes. You just load it up and continue where it left off. Please support us and post a [Link to www.digitalartsfront.com] on your website.
Member
as a concept my suggestion would be to beef it up and make it even meaner...at present it looks like a sports car with spiked wheels, but the title 'Road rage' tells me that you're looking for a badass car that butchers the road and everything on it!
so beef it up with more road-shredding (literally) equipment, accessories, and a badass paint job that just screams MURDER!
Cogito, Ergo Sum