Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - Sculpture Gallery

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-JackTheFunk
Member
JackTheFunk

3 years ago
Ok, my first attempt at starting and actually finishing a full scene, step by step. Quite happy with it.

Rendered using Mental Ray.






-cdballew
Moderator
cdballew

3 years ago
Looks good, Interesting room, it's sort of ship-like. Do you plan on doing an exterior shot?
I would expect to see a little more light on the sculptures though.
Chris

+Steve Martin
Moderator
Steve Martin

3 years ago
Looks great, but yes you should try and bring out the sculptures a bit more by lighting them. It's an appealing structure though, makes me want to see more.


[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
I agree it is not clearly obvious at first glance what the space is used for. If we didnt have the image title it might be a bit confusing.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-JackTheFunk
Member
JackTheFunk

3 years ago
Yeah I know what you mean about the lighting. I was gonna put some spots aimed at the sculptures but the render times were getting silly as it was and i was getting tired. I tried doing some exterior shots, with some caustics through the glass. It looked ok, but it was gonna be a lot of work to make it look great, maybe a little out of my skill level at this point.

+Steve Martin
Moderator
Steve Martin

3 years ago
Might be a good learning experience.
[Link to www.3dprevis.com]

-JackTheFunk
Member
JackTheFunk

3 years ago
Enough said. I'll try to improve the lighting rig. smile.gif

+Steve Martin
Moderator
Steve Martin

3 years ago
You don't have to use caustics or anything tricky like that, just try and get the basics right. A simple spotlight from the right angle will look good. You'll have to model the actual light itself too of course.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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