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-RoadToDawn
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Well I've been working on a church scene that I've been asking various tips for, and I'm up to the final stage for me, which is lighting. I've got the majority of the lighting done, but theres one thing I've yet to get working.
Basically, within my church's walls I have cut windows shapes along the side, and inserted planes within these holes, and I would like the planes to have a yellow-orange glow as to give the effect that there is firelight behind the window.
Is there a good way to apply a kind of glow to an object, whilst maintaining its texture? (In this case, a stained glass effect)
I have tried checking the Self-Illumination checkbox under Blin Basic Parameters of my window texture, but the best I've been able to do is set this to the colour I want - which simply makes the window a bright orange, but doesnt really give a glow as such.
My latest 3D project:
[Link to ja3dface.blogspot.com]
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Senior Member