|
|
|
|
-3Dream
Junior Member

|
Greetings all... first post here, so thanks in advance for the help. I come from the movie world where we set up shots using one camera. We shoot a master scene covering all the action, then movie in and do the two-shots, the singles, the close-ups, and all the other coverage shots we need for the scene. Then, the editor takes the footage and edits the scene together, using the shots of his/her choice.
I'm trying to get my head around how to do this is the 3D world. Do you normally just edit "in your head" as you go.. setting up each shot sequentially, and basically "build" your show shot by shot from start to finish? Or, do you do it like in the live movie world where you'd set up a "camera" angle that covers your entire scene as a master, and then render that, then set up the singles and the close-ups, and render those, then import the rendered files into a linear video editor like Vegas or Premier and do more traditional editing as thought the digital files were film clips?
I'm trying to avoid a huge amount of rendering time and necessary disc space to do the traditional film approach, but wondering if that's how it's still done in the 3D world? Thanks for reading this, and for any comments you may have.
Ken
|
|
|
|
|
|
Senior Member