Critical Mass :: 3D Action Puzzle Game

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Forum Index - Miscellaneous - Setting up "shots"

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-3Dream
Junior Member
3Dream

2 years ago
Greetings all... first post here, so thanks in advance for the help. I come from the movie world where we set up shots using one camera. We shoot a master scene covering all the action, then movie in and do the two-shots, the singles, the close-ups, and all the other coverage shots we need for the scene. Then, the editor takes the footage and edits the scene together, using the shots of his/her choice.

I'm trying to get my head around how to do this is the 3D world. Do you normally just edit "in your head" as you go.. setting up each shot sequentially, and basically "build" your show shot by shot from start to finish? Or, do you do it like in the live movie world where you'd set up a "camera" angle that covers your entire scene as a master, and then render that, then set up the singles and the close-ups, and render those, then import the rendered files into a linear video editor like Vegas or Premier and do more traditional editing as thought the digital files were film clips?

I'm trying to avoid a huge amount of rendering time and necessary disc space to do the traditional film approach, but wondering if that's how it's still done in the 3D world? Thanks for reading this, and for any comments you may have.

Ken


-render master
Member
render master

2 years ago
In 3d, when we need to create an animation via multiple shots, first thing first is we do have story board draft where we can rely or base our preference for each camera shots. we can put as many camera we want for the scene base on that story board requirement. Without that story board i can say you'll find yourself rendering some scene in a mesh. Story boarding is what we call the scene planning on how you want your movie / animation goes.

After a series of testing the camera movement , you will now then arrange the sequence.
For example
- camera 1 will take about 10th frame - 100th frame
- camera 2 will take the shots of frame 50 - 300

In 3d max, i use the batch render for this procedure so i can render only the frame i want. tHen after it was rendered all, i bring it to my video compiler.


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-Tyson
Senior Member
Tyson

2 years ago
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Critical Mass :: 3D Action Puzzle Game

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