I'm not shure if i'm posting this in a correct subforum, if not please move the topic to a correct subforum

also not shure if topic like this one already exist.
Here's the topic where you can share your modeling / rigging / animating and texturing tips, ill add some of mine i stumbled upon here and there for poly modeling.
Lets say you have a cylinder with 30 sides and you want to chamfer the edges, you can easily select all of the edges (if loop is not working) by going to polygon mode and selecting top or bottom polygon then pressing and holding CTRL and clicking on edges selection tool, that way you poly selection converts to edges with the loop selected, it works on all selections.
[Link to i428.photobucket.com]
Scale tools for lining up verts
Easy and fast way to line up vertexes, instead of pressing make planar along x,y,z axis, or view align , you can select all of your vertexes you want to line up and scale them along one of the axes you need to.
[Link to i428.photobucket.com]
Funny way to make objects transparent, set your animation lenght to only 3 frames and go to material editor, pick a default material and pres auto key, move the slider to frame one and set the opacity to 0, on frame 2 set the opacity to 20 and on frame 3 opacity to 50 or so, put some values that you want, and assign that material to you objects. That way you don't need to press Alt+x every time you want to see trough you model, only move the animation slider to what ever opacity level you want.
Another thing i found extremly usefull is pressing Alt and mouse wheel (3rd mouse button) for orbit object / sub-object, and pressing Alt and scrolling the mouse wheel for zooming in and out.
Can't remember anything else at this point but will add more
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

Member
Select the subobject (edge, polygon) you want, hold Shift and move in the required direction or axis...
I bet everyone knows that one but i just thought it'd be useful to newer users...
And i think, for them, the following shortcuts will be a gold mine :
W - move transform
E - rotate
R - Scale
hold Middle-mouse-button = Pan viewport
Alt+Middle-mouse-button = Rotate viewport
Scroll mouse wheel = Zoom in/out
Alt+X = makes current selection semi-transparent (very useful!)
Alt+Q = isolates current selection...hides all unselected stuff until you're done working on whatever
and when you're modelling in subobject mode, you'll save loads of time by hitting 1,2,3,4,etc... to access Vertex, Edge, etc
instead of dragging the cursor all the way over to the panel...
Cogito, Ergo Sum