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Forum Index - Modeling - Shell modifier on a complicated poly... HELP!

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-nickybrownell
Junior Member
nickybrownell

2 years ago
Hi,

First post.. on any site actually, but really stuck and would like a little help if possible.

Trying to shell a complicated poly, want to keep the outside at its current size so using inner shell at 15 (quite high, to give it the required thickness), but as this is a torso/shirt the poly when shelled has got polygons sticking out the surface etc etc....

... is there anyway round this? I'd like to shell to the required thickness internally without the polys going through themselves inside to out!

Thanks

Nicky


-ozaffer
Member
ozaffer

2 years ago
prob not atleast that I know of, the "shell" modifier on high poly with folds and such would probably cause intesecting problems with the mesh. But maybe.. post an img of the problem area's.
"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

-Tyson
Senior Member
Tyson

2 years ago
Id suggest a few things. like,

1. try lowering the complexity of the mesh to make it more manageable.
use collapse "ctrl+alt+delete" on edge rings (editable poly) to quickly lower the poly count.

2. apply the shell mod go underneath it in the stack, turn on show end result, and edit the base mesh in the problem areas.

3. try applying the shell and collapsing the stack (or use an edit poly mod on top), then use the paint relax/push/pull brush to edit the problem areas.



-Gfx-Dzine
Junior Member
Gfx-Dzine

2 years ago
Did you give ZBrush a try? Great for high-poly modeling ('sculpting') and great for extracting things like all kinds of things that fit around a body like clothes and stuff (draw mask on the body, extract, adjust to add wrinkles and such).

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