Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - Shield with Crest

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-SpitFire
Moderator
SpitFire

3 years ago
I'm not sure how far I want to take this one, but so far I have the crest done. This was interesting... I drew out each layer with splines and extruded them.


Rick

[Link to www.3dartconcepts.com]

-AHZ
Member
AHZ

3 years ago
NICE!!THAT'S GREAT!!!!I WISH I CAN DO THAT TOO....???
i wish i can do that too......
i need more practice....

-johnbeyer
Member
johnbeyer

3 years ago
Lovely. I like the lightning. Hope to see more of it. Great work on those splines, to.

Keep it up!

John

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Thats really great work rick.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-SpitFire
Moderator
SpitFire

3 years ago

+Steve Martin
Moderator
Steve Martin

3 years ago
Great work! Splines can be a bit difficult to control sometimes so you've done really well.
[Link to www.3dprevis.com]

-SpitFire
Moderator
SpitFire

3 years ago
I did this one a bit difference.

Rick

[Link to www.3dartconcepts.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
I like the second one better. Its great work. Very detailed.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
Looks great. Have you tried using the bevel modifier to give it a smoother look?
[Link to www.3dprevis.com]

-SpitFire
Moderator
SpitFire

3 years ago
I didn't think about that, but bevel would be nice instead of extrude. I'll try it. I've got plenty more detailing to do and experimenting with different textures, but this is direction I am heading.

Rick

[Link to www.3dartconcepts.com]

+Jamie
Admin
Jamie

3 years ago
great work as always smile.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+Steve Martin
Moderator
Steve Martin

3 years ago
That looks awesome. Is it the family coat of arms?
[Link to www.3dprevis.com]

-SpitFire
Moderator
SpitFire

3 years ago
I seriously doubt it...lol... Here are a couple more renders.... I believe I'm leaning toward doing a treasure chamber scene... It will take a while to accomplish.
Rick

[Link to www.3dartconcepts.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Whack an hdri in to make those textures come to life.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-SpitFire
Moderator
SpitFire

3 years ago
I have tried using HDRI, but for some reason, It won't let me drag a material for the Material Editor to the VRay Environment slot. Any suggestions

Rick

[Link to www.3dartconcepts.com]

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
thats weird.

try click the vray slot, and choose HDRI from there. Then drag that into the material editor. See if you can do it that way.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-SpitFire
Moderator
SpitFire

3 years ago
I forgot to turn on the bend modifier on the left shield before I rendered.lol
Rick

[Link to www.3dartconcepts.com]

-cdballew
Moderator
cdballew

3 years ago
Great work, I think it would look good with Japanese Lacquer type material on the reflective part of the shield. Similar to this

Chris

-wan
Junior Member
wan

3 years ago
great modelling man.... but, improve the material again... and use HDRI. I think it would look great...

i'm from indonesia

sorry my english is bad
[Link to hermawanwibowo.deviantart.com]

-good_days15
Senior Member
good_days15

3 years ago
fantastic job spitfire..... awesome work man..... it is completely spline work??

-SpitFire
Moderator
SpitFire

3 years ago
The shield isn't... just box modeled it, but the emblems are just splines and extruding. I was just experimenting. My son was wanting to make a suit of armor and shield so I was just testing some ideas to teach him.
Rick

[Link to www.3dartconcepts.com]

-SpitFire
Moderator
SpitFire

3 years ago
Matt, it did work. For some reason in Max 2009 you can not drag your material to the VRay environment box, but you can click the environment box, select HDRI and then drag it to the material editor as an instant and edit it there.

So hey, there you go.. Thanks.. I learned something today... woot
Rick

[Link to www.3dartconcepts.com]

-Tyson
Senior Member
Tyson

3 years ago
Were you trying to drag the whole material? you should be able to drag in both directions but it would need to be a map not the material. In the material editor if you click the "get material" button and under new choose a map rather than a material
then you just have a map to edit and you should be able to instance it anywhere you like.

-johnbeyer
Member
johnbeyer

3 years ago
Awesome! Love it! a hdri would be insanely good on this , yeah.

Great work on details man, I love the spline works on this.



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Critical Mass :: 3D Action Puzzle Game

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