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-Tyson
Senior Member
Tyson

2 years ago
Hey guys. I was going through some of my old folders from when I taught the mad academy classes and thought I would type up the notes I made for the lecture on showreel creation, to give a lecture on this subject I used to have these notes on the desk and just blab on about my own experiences and also things my colleagues have said about the subject. I found this info (from various sources) quite relevant and usefull when considering the process of making a showreel and applying for jobs in the 3d industry.

Showreel notes.

1) How long? - First 30 seconds to make an impression. As long as a typical commercial.

2) Make the first 30 seconds like an commercial about you.

3) Best case scenario: The employer is still watching after 30 seconds and puts you're reel
in the"Maybe" pile.

Content:

1) Match the content for the position you are applying for.

2) Make multiple versions of you're reel for different job roles. ie: animation, modelling, rigging etc..

3) Maybe make a DVD with sections.

4) Probably best to have the DVD auto start.

5) Know the standards you're employer needs and have you're reel flawlessly achieve it. (don't include

dodgy work)

6) Never take credit for other peoples work.

7) Make it clear what you're role was (include a shot list)

8) Include you're contact information (on the reel)

9) make it relevant, make it short, make it good...

---------------------------------------------

10 TIPS:

1) Packaging: make it professional and well designed, so they can find it and remember it.

It will show you have good presentation skills which is obviously important.


2) Be specific about the position you want. People don't hire generalists Ie: an animator specialising

in 2D, 3D, Design, Animation, Special effects and Compositing. People hire specialists (with a wide

knowledge base) At the very least you need to approach people as someone passionate about

learning a specific craft. Know one ever says at a meeting "hey I know this guy who is multi talented

and we should hire him just to be around for whatever comes up, They say: " Hey I think I know this

guy who would be perfect for the job - hes a brilliant animator".


notes on point 2:

You can be hired as a generalist in smaller studios, just be honest, maybe a little

modest, and know what you're ideal area is.

ie: I love modelling and texturing, or, I love animation, or, my passion is for compositing.

It is valid to say you are a matte painter who uses 3D to make epic virtual environments.
Or a 3D artist who does most of his
own compositing. But to say you are an expert 3D,2D compositor who can do character
animation and design isnt going to work. Pick a job and go for that.
a) it makes the right person see you're work.
b) it makes them see it in the right context.

People look for specialisation and relevancy ie: If you are a 2D artist who specialises in
complex 3D integration into live

action and you worked on Spiderman, then you will easily get an interview to work on
Superman because you're experience is relevant and you're skills are specialised in
the area of the new project.


3) In an interview play you're reel and let it speak, don't discuss it over the top. It will distract
them from you're work. Maybe print out stills describing what you did on each shot.


4) Put you're best material first. maybe a montage if you're work sustains it. not so for animation roles.


5) Don't point out you're faults. ie: "oh, this was a horror job the director was such a prat, he made it
look crap". Be proud of you're work and be professional.

6) Make it consistent. if you want to be a compositor don't throw in a few examples of product designs
you did at uni.


7) Keep it short. 30 seconds- 3 minutes Maximum.


8) Be innovative - someone said that if you write one odd personal interest in you're CV you will stand
out. like: Sking, movies, Naked KY wrestling, travelling, tennis. People will say "oh, you're the KY guy".

You might try doing an animated character narrating the reel, or an animated intro of yourself
introducing the reel. Make sure its pro, otherwise dump it.


9) Don't lead with spaceships. Be original, it may be relevant but genuine original work and a good attitude are the most vital.


10) Be honest. Don't say you can do work that you can't do. ie: If you did a few particles on a job don't
take the renders to studio and cliam you did the whole shot, it will backfire.


THE BEST REELS ARE:

Simple, stick in you're mind, and are easy to find on you're desk a week later.


-cdballew
Moderator
cdballew

2 years ago
*Moved to Resources*

I figure knowledge and experience is the best resource of all.

Sounds like very solid advice Tyson.
Chris

+VarnishedOtter
Admin
VarnishedOtter

2 years ago
Thanks tyson, sure is helpful.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Tyson
Senior Member
Tyson

2 years ago
No problem. I'll try and find any other usefull notes too. its good to keep them somewhere other than scrawled in my multitude of old sketchbooks and such smile.gif

-desade2009
Member
desade2009

2 years ago
that's awesome Tyson a lot of these points i actually researched just a week back, when doing my showreel....even though i'm not applying for a job, it still helps....
i have a small tip which helped me, and might help other people....
if your showreel has a background score running through it, what you can do is import the audio track, and let it play...while it's playing, hit whichever key sets markers on the track... do this at significant points of the song, such as when there is a general change in the mood or tempo of the song...later when you import your videos/pictures in, you can snap them to the markers, so that you can make the reel go by the music....for example, if one of your renders is of an abandoned factory/ghost town, you bring that in just when the audio becomes ambient and dark....for fast-tempo sections, maybe throw in your action sequences if you have any....
this kind of stuff will help
oh and Tyson's point about making a DVD with sections is very important.... nobody's going to want to wade through the disc on the computer, searching for your renders....point it out to them, along with the auto-play....
Cogito, Ergo Sum

-AVV
Member
AVV

2 years ago
Great tips there! hey guys what kind of software are you using to make a demo showreel? I hear After effects is very popular for this video editing kinda work?

-Tyson
Senior Member
Tyson

2 years ago
After effects is more for compositing. you can do an edit of a sort but its not really an editor. Adobe premier, or final cut on a mac are much better for editing video.

-desade2009
Member
desade2009

2 years ago
i used Pinnacle Studio for mine, and it allowed me a pretty decent level of control over the menu, and the links in the DVD... it's not much for video editing (for that, like Tyson said, Adobe Premier or Final Cut).... and it's ridiculously easy to use....

Cogito, Ergo Sum

-griffinax
Member
griffinax

2 years ago
thanx alot, great help indeed!
"I'm like a rookie paramedic to a siren, praying for an accident.."
Cute Is What We Aim For

-Edigno
Junior Member
Edigno

2 years ago
This is great info!

Nice, thanks.

+Gee
Admin
Gee

2 years ago
woah thanks tyson. I was just looking around the net for how to make showreels for an animation portfoklio yesterday. Thansk heaps for this!
Gee Greenslade [Link to www.missgee.net]

-Jasikk
Member
Jasikk

2 years ago
haha i went thru all my mad notes the other day to make mine! i guess they handed the same ones out each year tongue.gif for the sake of argument feel free to go to my website and view my showreel! how do you think it goes with the tips? (desperately wanting a job lol the end of retail is sooo close!)
[Link to jasminekurda.carbonmade.com]

-Tyson
Senior Member
Tyson

2 years ago
So you did the Mac academy course too? are you saying that they handed out these same notes. thats funny because I compiled these notes like 2 years ago when I was teaching there. I guess they must have found them in my files or something. they still have me on their website as a trainer too. those guys are jokers. how did you find the course?.

-Jasikk
Member
Jasikk

2 years ago
well i wouldnt put it past them lol ah well at least your notes came in handy grin.gif i thought the course was very helpful, but pretty rushed. that and ivon bailed on us halfway thru and luckily we had another tutor to replace him. yeah and the class hated each other, so there wasnt much advice/help/sharing/socialising going on...
[Link to jasminekurda.carbonmade.com]

-Tyson
Senior Member
Tyson

2 years ago
right. yeah I had fun working there and I think the course was good but the people running the place were a little less than kosher, they still hate me 2 years later for leaving them, Sam wont return my emails and I dare say michael would try to kill me if he saw me in the street. I think Ivon made a good decision going to work for Autodesk.

+Steve Martin
Moderator
Steve Martin

2 years ago
I have to agree with that. The course was good and I learnt heaps but I was a bit dissapointed with the job hunting support after the course. They gave off the impression before we started that they'd help us get a job after the course but other than a couple of emails I got nothing.
[Link to www.3dprevis.com]

-Jasikk
Member
Jasikk

2 years ago
...my honest impression being there was they were more interested in dollars, and saw the students as some kind of tryhard plebs. however i have maintained contact with my tutor and he has continues to help me out lots in job hunting opportunities which has been great - as usual, its all about networking...
[Link to jasminekurda.carbonmade.com]

+Steve Martin
Moderator
Steve Martin

2 years ago
Yeh, I've maintained contact with mine too. wink.gif Unfortunately he's in Sydney so hasn't been able to help me with job hunting too much. Though my first paid job was through him.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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