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Forum Index - General Chat - Splines- Very interesting

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-Dave
Member
Dave

3 years ago
I was just playing around tonight a bit. I've only played with splines a little bit in the past, not really making anything with them, but tonight i decided to try to figure out how to model with them. It's kind of cool. You just make a 2d outline of an object and then extrude and you have yourself some mesh to work with!

for a first attempt, i think this m-4 shape is pretty decent.


Dave

"I came! I slept! I went home!"

+Steve Martin
Moderator
Steve Martin

3 years ago
Nice work. Splines can be an efficient way of modelling certain shapes but as you can see, any sort of smoothing causes all sorts of nasty deformations. It can be fixed with a bit of work, but it's probably easier to use the poly tools if you're going to add smoothing.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
I've done some neat stuff with spline modeling, but in the end i decided that editable poly was faster.
But it's worth learning in case people have questions or trouble with it.

-Altopais
Member
Altopais

3 years ago
i do most of my work with spline modeling, it's much easyer for me than box modeling
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-Dave
Member
Dave

3 years ago
spline modeling is pretty cool, but i ran into a few problems last night, such as when adding new verts, they all end up weird spots (i'll have to post a screen) and that once you add the new verts, the object will only extrude by the outline.

oh yeah, and i've always done box modeling wink.gif
Dave

"I came! I slept! I went home!"

-Altopais
Member
Altopais

3 years ago
basicly what i do is draw an outline with splines, also all major features, and rough detailing, then i move sverything into a shape, to get bit of dept not only plane tongue.gif and apply a surface modifier, patch up where is needed and then convert to poly and add more geometry and detailing
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-Dave
Member
Dave

3 years ago
do you draw each detail separately?
Dave

"I came! I slept! I went home!"

-Altopais
Member
Altopais

3 years ago
no, just basic shape and rought detailing. When i think the spline cage looks satisfying i apply surface to it and convert to edit poly and do the rest of it in edit poly.
But i don't do everything with splines, that would be rather dumb, why do something in splines if simple primitive would be much easyer and faster way.
For an example, all of my car models i did with splines (three of them ahhahaha)
There's numerous ways to do the same thing, all you need to find out is wich way soots you the best
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+isaac
Moderator
isaac

3 years ago
Here's a model I did in a rush.
It would have taken me far less time to do the same model in editable poly and I would have an easier time adding all the tiny bits of detail, moving forward.

(yeah i know i have extra lines i don't need on this model.. )


-John West Minor
Junior Member
John West Minor

3 years ago
I prefer box modeling myself, because the editable poly extrude tool is so useful for tiny little details, as are additive booleans.

I also find splines to be a pain to work with at times, but yeah, for free form things like a steak or a ghostly apparition, spline modeling is excellent.

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