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-Cynster
Junior Member

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I had a small question about subdividing. When you subdivide, are you permanently adding more vertexes to make the model smoother and add more detail, or is it just kind of like a preview?
I guess the reasoning behind the question is, when I load a model into a game (example: Oblivion) will it show the subdivision that I added?
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Senior Member
usually for game models you create low res meshes without subdivision and use the properties of the engine's shaders to give the illusion of smoothness. smoothing groups in max shade groups of polygons so they appear to run into each other instead of being faceted.
The other major thing to utilise is normal mapping where you create a high res mesh and a low res mesh and create maps that contain the depth information based on the higher resolution model. then lights and shaders in the game engine will make the low res models look very similar to the high res model it was based on.