I modelled this swimming pool one again .....this time very different from the earlier one which i guess u all saw in 3d WIPS section....
i hope u'll like this one....
Nice and bright. How did you make the rails? I can see some geometry artifacts happening there. Also theres a bit of black in the window in the second image, possibly we can see past the image plane.Please support us and post a [Link to www.digitalartsfront.com] on your website.
thanx varnished...! well..... i guess u r talking abt the swimming rods....right??
well...i made it with the spline .... ya...i'm getting patches on it coz of radiosity....already the file size is 250 mb....so i didn't increase the meshes...else the file wud have been more heavy..
the black part in the window is coz the image was small & i tilted the viewport to grab the image.... so ...that's the blank part...well...now i've enlarged the plane...
Yeah I dunno man, all I can say is don't use Radiosity? It seems to produce a lot of errors. (psst try to get vray!)Please support us and post a [Link to www.digitalartsfront.com] on your website.
Maybe ask some of your friends if they have a copy of vray or if they could get it for you.Please support us and post a [Link to www.digitalartsfront.com] on your website.
I had a look around on the net, not all pools have them so I wouldn't bother about it. It's just a drain that goes round the pool and allows all the water that's splashed over the sides to drain away.[Link to www.3dprevis.com]
okk......i understood it...... one thing.. i want that the sunlight should pass thru water and it should be reflected in the bottom....and in real life it does..... so how can i do it??
shuld i exclude the water or something sort of that??
well i'll post the reference image which i used for making this pool.... u can see in the image that the sunlight passes thru water...
EDIT: by cdballew. Here is the reference image by Magnus Pettersen.
This light phenomenon is called Caustics. I dont know how to do it in standard max, not sure if mental ray can do it or not. But Vray definitely can.
Or you could fake it by applying a texture to the bottom/sides of your pool.Please support us and post a [Link to www.digitalartsfront.com] on your website.
and I must say this is really becoming quite amazing work. You're really progressing.
One thing you could try is adding a displacement map to the water, get it all rippley and wavy.Please support us and post a [Link to www.digitalartsfront.com] on your website.
You'll all note that good_days used the term "reference image" when describing that last image. I don't think it's his work. All those crits are still relevant though, perhaps we should email the Magnus Pettersen guy and let him know what we think. He might appreciate it.[Link to www.3dprevis.com]
Ah that makes more sense. I just assumed he hadn't got around to posting the reference yet.Please support us and post a [Link to www.digitalartsfront.com] on your website.
You have made a giant leap. looks great. The tiles around the walls, pillars and upper part of the pool really give it a sound architectural, real world look. The plants go a long way too! One thing that I see that still needs attention is the windows, they look kinda cheap for such a rich room. I think it would look nice with French doors instead of windows. Also, I would consider additional/alternative lighting, maybe canned lights on the beams or sconces on the pillars or walls. Lights in the pool itself would be a nice touch too. You know, in case you decide to take a midnight swim with someone.
Chris
hmmm... eh..! what's all the chaos and confusion going here?? i wrote specifically that i used a " reference image" for making a swimming pool of which the 1st 4 images in the beginning....that's mine. The reference image is also a 3d image made by the respective person,.. Magnus Petterson......! i posted this image just for getting some help regarding the sunlight effect..thru water...!
I don't think anyone was trying to accuse you of anything. It was just a simple matter of miscommunication. When trying to communicate on a board like this it's easy to get the wrong idea. For example, your last post sounds like your being impatient and angry with us for misunderstanding you. That may or may not be the case but when you end sentences in (...!) it sounds like your yelling at us. Just some friendly advice As Steve Martin said the the crits and comments are still relevant. Sorry I can't be of help on the light through the water problem. Keep up the good work.
Chris
no cdballew ..... nothing sort of that.......well... i welcome all crits.....and surely it's not yelling.... but trying to make it clear ...... well my method may have been wrong.... & i apologise for that....! and i may say that the way u take the other person's words creates ur view for that person. Now plzz.. end the matter and get back to our real business over here...!
well....what i wanted to know is that how can i pass the sunlight thru water.??...anyone ..cdballew........Steve... varnished ?????
i gave water..the raytrace material for refraction with an amt. of 75., reflection - raytrace ....amt.- 8 and gave a noise map in bump map....and the bump amt. is 15-16 approx.
You've matched the reference really well. Regarding caustics, you could try mental ray caustics but that means setting up all the lighting in mental ray or doing a seperate pass.
you could make a light above the pool with a projector map in it and use a noise map with the levels crunched to simulate the caustic reflections then render a seperate pass with just that light turned on and the water object hidden. then play with layer modes in photoshop. I think what the image needs is more small details like maybe individual tiles with bevelled edges all around the pool rim. maybe some subtle steam rising off the surface and a hot bikini girl on the deck chair for sure..
well..... i'm just a beginner in 3ds max.... i know basic modelling...lighting & texturing...dunno anything abt mental ray and caustics yet.....but i'll try giving the tiles a bevelled look....
thanx for the suggestions once again....
Try this for your water material.
NOTE: In step one transparency color is almost white.
NOTE: In step four, adjust displacement amount and noise parameters to taste.
Chris
thanx cdballew..for the suggestion.... i'm in a cyber cafe right now... coz there has been a power failure in my area.....so will see after the power restores...
I think that this swimming ppol is awsome if you dont mind me asking how long did this take you to create FANTASTIC!!! work keep it up
One life Live it [Link to www.scotts-designs.co.uk]
Well... took me almost 2 days to create it... and this was a part of a challenge which our tutor had given to 3 students for completing in accordance with the reference pic. Thanx for the compliment...
I just checked the topic and saw ur post Scott..... sorry for the delay in reply.
How about some lights on the walls under the water? or some jets? Only constructive criticism I can say is that I don't like the beachball, it doesnt seem real, I think its because there are no ripples surrounding it. So it just seems overlayed onto it.
But otherwise amazing work! Loving it!
~=~ Whoever said nothing is impossible never tried pushing a revolving door ~=~
yeah.. agree with u on the ball...but just made it coz it was there in the reference pic too... u can see the reference pic above some posts...well...cudn't make it exactly like the ref. pic. i'll take ur suggestion Osiris on the underwater lights...gr8 idea. Thanks for the advice and critics.... used radiosity for this one.
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