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-JohnnyP
Junior Member

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Hi all –
OK, I’m pretty new to Max - I’m using version 9.0. I have tried lots of tutorials and forums but I’m now at a loss...
I have a model I’ve produced from a 3D laser scanner, has about 4500 faces. The model uses 14 separate jpg’s as a multi/sub-object material. What I want to do is export a single texture map from this model. I have used the Render to texture to achieve this and it does indeed export out a map - but I can’t for the life of me seem to get it to map back onto the object properly - whatever UV mapping I apply just doesn’t work. Also, the map that is produced is really complicated (made up from LOADS of separate parts) - I was kind of expecting the map to be more of a single object.
Other models seem to unwrap properly, it’s just these ones that are made from multi/sub-object materials using separate bitmaps that I’m having problems with.
Any pointers would be very gratefully received!!
Here is a link to the max file and textures
[Link to www.johnnypope.co.uk]
Thanks - Johnny
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Moderator
Use the pelt mapping tool if you're going to use photoshop. If not, use the 'flatten mapping' tool at 45deg.
Under 'render to texture', in the 'Bake material' menu, check "render to file only."