|
|
|
|
-paul
Junior Member

|
i want to be able to bake a texture on a uvw map so i can then import to photoshop add more detail then import back to that map in 3ds max... maya is so easy doing this but having real trouble applying the same thing in 3ds max,i can apply to some of the sides but if its a box and you have 6 sides only 3 sides will come out... 1 light,.. others darker any help please ive solved my other multiple uvw mapping problem out but now on this hurdle
|
|
|
|
|
|
Moderator
[Link to www.3dprevis.com]