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-winterhunter
Junior Member

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Hi,
I have been fiddling with 3DMax 9 for a couple of days now, and have been trying to map a texture onto a cylinder (actually a part of a missile for a flight sim).
What I do is:
1) Create a cylinder 3m long and 0,12m in diameter
2) Add the mesh select modifier, since I want to texture map the caps separately.
3) Select all the faces except the ends.
4) UVW Mapping, cylindrical type and the "Fit" so that the gizmo is correctly sized and aligned.
5) If I export this to a 3DS model, and use LithUnwrap to create a template .BMP for the texture, I find that the map exceeds the "frame", so the created .BMP does not cover the whole cylinder (I also need more space on the .BMP in order to texture the fins, etc.)
6) I do an Unwrap UVW to scale the cylinder's projection down.
The problem is that if I draw something on the texture (text, a circle,etc.) it appears really stretched on the longitudinal direction. How can I solve this?
Thanks!
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