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-JHawks
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Hi all,
Today my friend just gave me a brief tutorial on Pelt Mapping and during so, he told me that when he models, he models half the character (assuming its symmetrical), textures it, mirror it and then collapse the stack.
That got me thinking... is that a recommended method? To Texture before applying the Symmetry modifier? I always model first, then mirror it, collapse it then texture it.
What are the pros and cons of each of these methods?
Thanks
JHawks
Knowledge is power
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This is coming from a gaming point of view, to save texture space, but its always a good idea to keep textures neat!!!
Don't have much experience with Pelt Mapping, but my understanding of it would really recommend welding the model together... and slicing it down the symmetry line...
~C
a 3d artist's journal
[Link to blog.cunnington.co.za]