Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - The Garage

There are 11 replies to this topic ShareIt! Text-To-Speech





-cdballew
Moderator
cdballew

4 years ago
EDIT: I decided to go with an interior of the garage.


Chris

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
thats awesome man, I've heard of a scatter tool that you can you to scatter little crap all across your floor, but I cant find it.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-cdballew
Moderator
cdballew

4 years ago
Thanks, good idea on the scatter thing. I found scatter under compound objects (Max 2008) , I used it (conservatively)around the barrel and between the doors, but I didn't see an option for making the objects vary in size so I threw in a few manually placed objects. I also added a dirt map to the wall, door and floor.

I'm having a problem with the building behind the fence, it's supposed to be across an alley about the width of a car but it looks like its right up against the fence. Any suggestions on how to convey that this is a separate building more clearly?
A window maybe?
Chris

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
I heard of applying a noise modifier to your scatter to randomly distort scale and stuff. +Jamie would know, he was telling me about it.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
The light coming from in there would help, but as your first impression is that its against the fence it looks really weird.

I think its because you cant see the floor past the fence, all that junk is in the way. Maybe reposition it, slightly, so that we get a bit of the floor coming through.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-cdballew
Moderator
cdballew

4 years ago
Per your suggestion I moved some stuff around to get a view past the fence, but no matter what I did it still looked weird. The more visible I made the alley the more distracting it was. So, as you can see in the update, I said screw the fence.
Chris

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
It looks really great man. Looks real dirty smile.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
Yeh, nice and dirty, just how we like it here wink.gif
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

4 years ago
theres a cool tool called advanced painter for scattering stuff at scriptspot.com you can paint with a scatter object or multiple scatter objects with random rotations and offsets also paint splines onto a surface etc..not sure if theres a version for max 2008 yet.
also, download and install the blur scripts pack from scriptspot. theres some really handy stuff like a random transform script for instance. select a bunch of objects set it to rotate and scale and you have instant randomness. easier than writing it yourself..

If your not down with using scripts just go to maxscript>run script and find a script. open them in notepad to find out how they work.

links (if they work)

[Link to www.scriptspot.com] Saksono/advpainter_1.5.1.zip

and the blur scripts. I use these in max 9 but it says its for max 7??

[Link to www.neilblevins.com]

-Scott
Member
Scott

3 years ago
Wow this looks real love it rate good thanks for sharing
One life Live it
[Link to www.scotts-designs.co.uk]

-Dicon
Junior Member
Dicon

3 years ago
Looks good. Gunge R' Us.

I really like the wire cage around the light. Little details like that bring it to life.
Dicon

< thinks>
I don't look like a teapot do I?

-cdballew
Moderator
cdballew

3 years ago
Thanks, I tried to make it dirty.
Unfortunately I lost this scene due to a hard drive crash.

*Thinks to self*
"Dicon looks a lot like a teapot"
Chris

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Critical Mass :: 3D Action Puzzle Game

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