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-thespecials
Junior Member

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I have a coffee table which I constructed in Rhino and have imported it into 3DS. I would like to render it, but I am having troubles.
The way that I was taught how to render was to to place a 'plane' underneath your object, add 'matte/shadow' as a material to the plane. Add the material you wanted for the object/piece (the floor would then be white). Then add a skylight and activate it in 'advanced lighting' as a 'light tracer' . Tweak what I needed in there, such as 'bounces'. And voila. But I am not getting what I want.
[Link to s24.photobucket.com]
The background should no be black but it should be a never-ending white, and there should be a shadow around the coffee table.
Whilst we are on the topic, can someone link me or tell me a step by step guide on how to add your own materials into the library, I totally forgot like a plonker. I want the legs to be birch and the lipping area to have a plywood effect. Cheers for any help.
Update: I got this when I set 'Environment' 'Background' to white.
[Link to s24.photobucket.com]
Kacper.
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