Hi, I'm new here and because I'm a beginner in 3D modeling, I thought it would be best to come here for some advise.
I've started a new project, making a model of a LED video wall with a 4 led per pixel configuration (2R 1G 1

. This means a lot of leds. The idea is to make it look as real as possible. So I started making the LED's and so for so good.
But a screen is build up with cabinets of each 12288 LED's in them. So 4 cabinets wide and 3 high that makes 147.456 LED's. (you can see where I'm going)
So a cabinet contains 12 modules of 16 by 16 pixels, I've made one module but when I start copying the modules, 3D max doesn't get through it anymore.
So I was wondering if I could change the way I work and use something like Scatter that you use to make gras spread. However, if I select the LED, scatter isn't highlighted anymore. So I guess that's not an option. I'm not using any reflection but the LED's are using a plastic mapping with the opacity set to 80.
Can anybody help me out and tell me how (if possible at all) I can make LED video wall with that many LED's?
Thanks so much for helping.
Moz-Art
Senior Member
The question is really, what is you're goal for the image. are you going to see them very close up or are you making an animation where you start close and then zoom out to show the full screen? what I would be thinking about is perhaps make a small section with high res detailed LED globes and then as the camera pulls out use another simpler model to blend to. you could render the same camera and fade between them both or something like that. It really just depends on what you're video or still image is going to be. usually you have to decide that first and then figure out tricks and efficiency methods to get the shot to work without running out of memory.