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-ryangin
Junior Member

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Not sure if this is the right forum or not, but I am at the point in modelling where I am getting detailed enough that unwrap textures are becoming necessary. But I really dont know the breakdown of the process, much more than an overview, or even the way to use 2d software to get what you want. I was wondering if someone has resources to point to on each step.
So far I have found a tutorial that shows how to put an already existing unwrap texture onto a model in 3d max but that is way ahead of the game.
So tell me if this is right:
#1 Make a model (done)
#2 Export a "cookie cutter" bitmap so you can draw in it in... lets say photoshop (dont know how exactly)
#3 Manipulate or create from new your textures (very interested in making texture or pattern brushes)
#4 Somehow place the texture on your model in 3ds max (think the tutorial I found covers this)
If I am missing any steps please let me know. And if not, where can I get tutorials on these? I do have photoshop at my office but have never used
it to any degree really. Not looking for anything exhuastive but to use it in relation to makein intermediate and easy level unwrap textures.
If anyone is interested, I am making an old fashioned boat, so I would basically be taking wood textures and then having to make them fit the rounded edges of the boat with unwrap texturing.
Thank you
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Moderator
This tute gives a pretty good overview:
[Link to au.youtube.com]
[Link to www.3dprevis.com]