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-scotty
Junior Member

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Basically I'm having a bit of a problem with a fish that someone has sent me which I'm trying to animate. I want to animate it to swim around a spline. I've followed a similar tutorial in the 3ds max bible for animating a looping aeroplane but there is a difference with the fish object that I am using. With the fish selected, When I go to trajectory, select the 'convert from' button and click on my spline instead of it putting the whole fish neatly on the spline for animation, it splits the fish up into its constituent parts ie fins, tail and gives each bit a seperate animation path.
I don't really have any knowledge of modelling so I'm not sure how to fix this. I've tried to group the objects together but I can't seem to solve the problem. If anyone knows what I need to do, I'd love to hear.
Let me know if I can supply any more info.
Cheers,
Scott
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Moderator
The only thing I can think of right off is using "attach" within editable poly or editable mesh.
Chris