Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - UT3 portoflio images

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+isaac
Moderator
isaac

3 years ago
Here's a few shots from my portfolio showing my video game level.
Help me out! What do you think?




-Tyson
Senior Member
Tyson

3 years ago
Its looking pretty good. I think its a bit dark maybe. have you thought of baking some lighting into the textures? you could do some GI lighting and use render to texture. also I'd watch the scale of some of your textures and the direction of the bump map on the ground looks like it should be inverted.

-musashiroth
Member
musashiroth

3 years ago
looking good! i agree with tyson, try to get more light in there.. Besides that you should be fine.. Great stuff isaacg!
MuS@shiROth


+isaac
Moderator
isaac

3 years ago
Thank you very much!

-RoadToDawn
Member
RoadToDawn

3 years ago
Wow thats pretty impressive *gulps*

Looks like I've got some standards to meet with my Devil May Cry project...
My latest 3D project:
[Link to ja3dface.blogspot.com]

+isaac
Moderator
isaac

3 years ago
I read this in CGtalk.com
"how do i get good at level design?"
"Throw your self at it.."

Best advice ever.

+isaac
Moderator
isaac

3 years ago
Update!
I'm sleepy. Accidentally uploaded images to the original post....
Anyway. here's the update.


+Steve Martin
Moderator
Steve Martin

3 years ago
They look pretty damn good. The gutter in the second to last one might need some uvw mapping though.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
Not suppose to be a gutter, but i'll see what i can do to make it look more like a slope. Thanks! I might have to double the uvw map on that SM.

Thanks!

-musashiroth
Member
musashiroth

3 years ago
That is sooo much better! Great Job! I love the last three.. my fave being the third one because of composition/camara angle/ and lighting. Awsome! now go sleep!
MuS@shiROth


-Tyson
Senior Member
Tyson

3 years ago
yeah a vast improvement.

Just to be critical though, seeing as its the point of this and because its your portfolio
I think you could add some more grunge to you textures namely gradient grunge at the edges of things to hide the corners and to give a sense of age. like water damage coming down from the roofs and grime build up going up from the pavement and dirt and everywhere you don't walk or sweep. A normal map for the ground would look great and the rooftop could use a more obvious texture like corrigated iron or somesuch material.
Heres a few maps i use quite alot for horizontal grunge but you would obviously need to work them into your specific uv mapping.


-Nobodyz
Member
Nobodyz

3 years ago
Very nice! Agreed about the grunge effects!!

+isaac
Moderator
isaac

3 years ago
So far i havn't heard anything that's out side my ability. Thanks! I'll add the necessary touch ups.

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Critical Mass :: 3D Action Puzzle Game

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