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-desade2009
Member

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ok i'm a total rigging noob, and am trying to learn by making a rig for the uuka model.
so i modified the Biped structure to fit the centaur shape, but i needed to add 2 front legs.
so i made bones for that, and linked them to the biped spine. okay.
i set up an IK solver (HI) for one leg, but then found that i couldn't rotate the bones afterward.
i could move the IK solver, but not the bone. plus i got a few weird rotations of the front feet.
anyway what i want to know is how can i set up those two extra bone-hierarchies that i added to work just like the biped bones? the bipes bones work like a charm, and the IK solvers are awesome. mine are like inferior cousins.
here's the rig.
Cogito, Ergo Sum
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Senior Member