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Forum Index - Texturing - UVW Map

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-ozaffer
Member
ozaffer

2 years ago
I have this character I want to texture but when I unwraped him I got a ton of different pieces. I'm not really proficient with the unwrap tools so I was hoping someone could help teach me how to clean up the seams. My method was to UVW Map each Mat ID'ed section then unwrap the character this worked but some of the unwraps are backwards (just don't look right) and like I said there are alot of spare polygons.

It's hard to tell from the img but the feet split off in the middle making them into a U shape in the Map and the spare polygons are from areas that have multiple cut off points such as the belt and ankle straps.


"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago
What the heck? How are you unwrapping this?

Look at my Kraken. Even if it had belts and cloths on, it wouldn't be much more complex looking than this.

I've decided to do a tutorial on this.


+Jamie
Admin
Jamie

2 years ago
Yea dude do it man, uvw boggles peoples minds.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

2 years ago
I'm trying to present it in a new way so that visual learners (like me) can grasp the concept easily.

+Jamie
Admin
Jamie

2 years ago
Awesome dude, Video?
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+isaac
Moderator
isaac

2 years ago
Our tutorial section. Something with text that people can find in a search engine. I figure it will bring more users if the words are in text .

+Jamie
Admin
Jamie

2 years ago
Yea that is a good point.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-ozaffer
Member
ozaffer

2 years ago
lol well im really not good at unwraping.
I did it by each mat ID so
head, neck, body, arms, hands, feet, legs, tail, spikes, armor padding, armor plates, and armor straps
all have their own MatID and they have all been UVW Mapped (by cylinder or box depending on the seam results) then the whole thing was unwrapped.
A tut would be great (your Krakens unwrap looks perfect) ^^ I have seen a few but none I have found really been that helpful.

Oh and heres a close up of my result, pretty much all of the polygons to the right are stray polys that have been seemed into their own single box for some reason.

"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago

-ozaffer
Member
ozaffer

2 years ago
I saw I never knew if you just unwraped without mapping it was so simple thanks alot I should have my lizard man done soon. Thanks alot for the Tut btw it was put together very well ^^. I have a question about your character tenticals unwraped do you just have those overlapping each other on your map so they are all effected by the same texture?
"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago
Overlapping mesh is a great trick.
Please stare at this pic for a second and see how many times the same window was used on the model:
[Link to stefan-morrell.com]

+VarnishedOtter
Admin
VarnishedOtter

2 years ago
Thats some goooood uv mapping.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+isaac
Moderator
isaac

2 years ago
It's really clean.

-ozaffer
Member
ozaffer

2 years ago
that's pretty amazing never pictured texturing that way really is a handy easy to use tool once you get use to it.

Heres my uvw I ended up using planar maps for most of my mesh so I don't think it's turned out perfect but it's better.

"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago
Yes! Much much better.
Now I would prefer bigger pieces, but you'll figure out your own method as you go. The relax tool with "soft select" is a cool trick. And you can also make different "channels" of UVWs on the same mesh, to have textures follow different rules.

edit:
Also. Go get you an avatar image.

-ozaffer
Member
ozaffer

2 years ago
There's my little doped out mushroom character illustrators great tongue.gif Yea I was gonna alter the scale of my maps a bit but I just decided to go on to textures so I could get them done tonight and here's my lizard man now. There is a little stretching in the leg there but besides that it turned out nice.

"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago
Very cool! Now you just need to rig it!

-ozaffer
Member
ozaffer

2 years ago
Yup touch up on some shading and then on to the rig but thats for another day gnight thnx again for the help smile.gif
"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago
Yeah. Let me get started on that..

+VarnishedOtter
Admin
VarnishedOtter

2 years ago
Good work man. That map works well. I'd like to see some more detail on his head, as it looks a little flat compared to the amazing work on his arms/legs/tail.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-ozaffer
Member
ozaffer

2 years ago
yea his heads kinda plain I suppose I should work on detailing it some more. I wouldn't say amazing work on his arms' legs.. but thank you ^^.

Now I have him some what rigged/skinned with a less revealing outfit. There are a few spots that need touching up (around the loincloth mostly) but I have been pretty busy with work lately, as I need to get 10k in the next 6 months to go back to school frown.gif

Was just wondering if anyone knew of a good Hand rig tut? Going to try and get that finished tomorrow, I had one bookmarked but that site must have gone down 404 errors XD.gif.

"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago
Crud. I might have to make that tutorial... I can't find a good one for some reason... Maybe I'm not searching for the right thing... sorry.

-ozaffer
Member
ozaffer

2 years ago
That's alright im sure I can find one, don't want to put yea threw any more trouble for one project the Mapping tut was more then enough already. good night everyone tongue.gif
"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+isaac
Moderator
isaac

2 years ago
No prob wink.gif

-ozaffer
Member
ozaffer

2 years ago
Here is an update to the UVW Map with help from this tut: [Link to www.poopinmymouth.com]
A little work to the Head might be needed still but I think it turned out much better.

"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+VarnishedOtter
Admin
VarnishedOtter

2 years ago
Big improvement, great job.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-ozaffer
Member
ozaffer

2 years ago
thank you it's been alot of work XD.gif, but I was able to see every error I made during modeling as well so I think my next characters going to be much better because of it smile.gif
"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+Steve Martin
Moderator
Steve Martin

2 years ago
Yeh well done. UVW Unwrapping can be a bitch but you've stuck with it and it's payed off. That's the spirit!
[Link to www.3dprevis.com]

-ozaffer
Member
ozaffer

2 years ago
I have been working on Normal mapping for a few days and im having problems baking my character atm when I render out and apply the Normal Map the parts of my high poly that are not inside of my low poly mesh turn out as dark poly's. This is my first time working with Normal Maps so im not sure how to approach this besides maybe adjusting my Cage.

I have been working off this tutorial: [Link to www.poopinmymouth.com] If anyone knows how to fix this problem and get the desired bake let me know please.

Edit: oh my.. seeing my last image I realize that everywhere my high poly is outside of my cage there are dark spots. I don't know how much of an effect im seeing so far overall but atleast that explains that problem, my bad.

"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

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Critical Mass :: 3D Action Puzzle Game

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