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-Ford
Junior Member

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Hi,
I'm trying to make low poly version of a Droideka like this:
[Link to content.answers.com]
I finished the model and now I'm trying to UVW unwrap it but I'm having trouble finding a good method.
For example, when I try to unwrap the bicep (circled in the picture below) with a planar map and then flatten it in the edit uvws window I get a bunch of trapezoids (as seen below). When I try boxed mapping, or normal/unfold in the uvw edit window it comes out with similar results.
Is there a method I can use that will just unfold all the faces as proper rectangles? I'm having similar problems with the rest of the model; it's mostly rectangular faces.
Note that I'm making this for a game engine that requires the droideka to be uvw unwrapped on all one texture, which is why I have all the meshes currently merged together for easy mapping.
Thanks.
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Senior Member
When you have finished grouping everything you can use the pack uvs tool to get everything placed efficiently.