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Forum Index - Modeling - Water Splash

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-starchazer
Junior Member
starchazer

3 years ago
Hi all,

I wanted to know, what's the best way possible to achieve a water splash effect from a single drop?

I tried to search tutorials, but none of them were what I wanted. Either they were not splash, or they were not animatable

This is something I want:
[Link to rapidshare.com]

As you can see, the drop creates more drops when it falls on the floor.

I am familiar with 3Ds Max and After effects. Please let me know how to achieve such a sequence. Or if you can point me to an existing tutorial.

Lots of thanks in advance. :]


-SpitFire
Moderator
SpitFire

3 years ago
Particle Flow would probably work best in my opinion.
Rick

[Link to www.3dartconcepts.com]

-Tyson
Senior Member
Tyson

3 years ago
I know someone who did an awesome slow mo water droplet using morph targets. It could be a little tricky but maybe that and a combination of meta particles could work. (blobmesh in p-flow)

+Steve Martin
Moderator
Steve Martin

3 years ago
Pflow would probably be easiest if you're not looking to deform the drops at all. Here's a quick tute:

1: Create a plane, a UDeflector a gravity space warp and a PF source object. In the UDeflector's basic parameters rollout, add the plane as the collision geometry.
2: Open particle view and change the settings (shape, speed etc) as desired until you get it to you liking. Add a force operator and add your gravity space warp to the list of forces.
3: Add a collision spawn test and select the udeflector as the collision object.
4: Collision spawn settings:

Spawn rate and amount: Change to spawn on each collision until # 3
Speed: Parent: continue, Offspring: bounce. This is so you don't end up with masses of particles sitting on your plane. Also maybe up the variation on divergence abit, but leave everything else.
Size: Scale factor: 50%, variation: 20%

That should get you off to a good start. You'll probably also want to add a wind space warp to get some realistic movements and a shape mark operator to leave a damp patch behind where the droplets land.

Let me know if I've missed something or if you have any questions.

[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

3 years ago
Sorry I didnt look at the video file cos my work machine couldnt play it. now that I see it. I think that if you arent familiar with particle flow you could nail that effect just with a standard max super spray with meta particles.

+Steve Martin
Moderator
Steve Martin

3 years ago
Yeh, if it's just a single drop superspray is probably fine but if you want lots of drops breaking up into smaller drops pflow would be the way to go.
[Link to www.3dprevis.com]

-render master
Member
render master

3 years ago
i go with particles flow with blob mesh and water reactor for the splash if it is close up but if it is like a rain - i will just use rain emitters (scripted particles)
[Link to www.pixila.com]
[Link to www.sharecg.com]

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