I'm trying to make a render with mental ray using "ProMaterials: Solid Glass", however, when shadows are "ON" on my lights i get weird rectangular artifacts.
See this setup:
[Link to www.astud.chalmers.se]
The issue seems to resolve if i place another object with the same material in the scene
[Link to www.astud.chalmers.se]
But it seems to make a difference on WHERE i place these objects, they must be fairly coplanar or far off otherwise the issue just worsens
[Link to www.astud.chalmers.se]
Anyone have any idea on why this is happening? It took me like 20000 years to figure out the workaround but it really bugs me. I'm using the "raytrace shadow map" for the lights, as soon as i change the shadow map to anything else the glass either looses its translucency or the material cease to transmit light through it.
At first i thought it only had something to do with the shadow maps, cause the rectangular shadows disappear when i turn shadows "OFF", but since they also disappear when i add other objects (depending on WHERE i put them).
This feels like a bug to me
The scene is also fairly small, millimeters for units and 1,00 millimeter/unit in the unit setup, I have sometimes noticed that the world scale might affect render behaviour, but it shouldn't behave like this IMHO.
Thanks in advance!
Senior Member