Critical Mass :: 3D Action Puzzle Game

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Forum Index - Rigging - Wire Parameter

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-VileMK3
Junior Member
VileMK3

3 years ago
Hello all! I'm new to the forum and have a small question about wiring.

I'm trying to wire one bone's rotation to another's so that the first only rotates after the second's rotation is more than 90°. (it's for a piece of shoulder armor, it's only supposed to rise with the arm when the arm is raised a certain amount, I don't want the shoulder armor to always rotate with the arm because that would look silly ^^)
This is what I have so far:

if(B_ArmUpper_L>90) then degToRad(B_ArmUpper_L)

The B_ArmUpper_L is the bone in the arm that the shoulder piece is being wired to. The error I keep getting is: "-- No "">"" function for undefined"

I hope I get a response quickly, this is annoying me lol



+Steve Martin
Moderator
Steve Martin

3 years ago
Hmm, expressions like this can be a bit of a pain so I can't really be sure of what the problem is. Are you actually wiring the parameters or is it just an expression controller?
[Link to www.3dprevis.com]

-VileMK3
Junior Member
VileMK3

3 years ago
I'm not using any controllers or sliders . Technically I can do without wiring it but it's so much easier to have the shoulder do what it's supposed to without having to edit it every frame to make sure it only follows the arm's movements when it needs to. Long story short, I'm just trying to make sure the shoulder pad only lifts up when the arm is raised up high, so I need to make sure a certain rotation only occurs after the arm has been elevated above a certain angle. (110° for example, anything less than that and the shoulder pad doesn't rotate in that specific direction.)

+Steve Martin
Moderator
Steve Martin

3 years ago
I can't really be much help. The most complex things I've done have been making rotate at different rates. No ifs or thens. Sorry.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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