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+Jamie
Admin
Jamie

5 years ago
Thats sweet man !! so much displacement!!!
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+Steve Martin
Moderator
Steve Martin

5 years ago
Yeh, that's how I rediscovered old adventure games. I spent a lot of time waiting for this to render.
[Link to www.3dprevis.com]

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Steve Martin

+Steve Martin

Gerard Wallace

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Image InfoImage Info

Name: Skull
Added: 3 years ago
Views: 23
Medium: N/A
Subject: N/A
Comment - The centrepiece of this image, the skull, was modelled and textured entirely in Z-Brush. I then exported displacement and normal maps and mapped them onto a lower res object in 3ds Max. The remaining objects in the scene were modelled and textured in 3ds Max and rendered out in V-ray. In order to keep memory consumption down I rendered out several different passes and composited them in Fusion. I also used this program to add blurs, glows and colour corrections.

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