If I knew how to make one, then maybe..if I get the time. Anything in particular? Most modeling was done in SketchUp as well as the camera matching which is imported together with the scene into Maxwell. Once there the only thing needed is setting up the camera, adjusting the EV/f-stop (maxwell simulates a REAL camera and it's behaviour), adding/creating materials and adjusting the UV-maps for them.
SketchUp is relatively easy to work with when it comes to straight shapes. I actually prefer it over 3ds when making simple rooms etc. But when it comes to curved surfaces the workflow is a PITA. And no way can you use it for any detailed modeling involvin complex shapes such as fabrics.
In the tutorials section of the site: [Link to www.digitalartsfront.com] you can submit tutorials. You can either save a bunch of images and write all the info in steps or you can imbed a video tutorial. I was just thinking a basic startup tutorial for Maxwell, maybe importing a model and setting up some basic materials and lights. If you've got time that is.[Link to www.3dprevis.com]
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