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texture baking 3ds max 2008
That's basically what render to texture is. Create your material with all your diffuse, specular, bump maps etc then use...
paul Posted by:-paul ,4 years ago
mutiple uvw mapping in multi sub-object mode
I see from the other thread that you've solved this, but I actually meant have you changed the material ids of the indiv...
paul Posted by:-paul ,4 years ago

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